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精炼元素gmbuluo.net/forum-41-1.html" target="_blank" class="relatedlink">脚本,由传奇一条龙制作,并提供给发布 希望对大家做版本的时候有所帮助 [@衣服_精炼]{;-----------------变量说明----------------------------------------------;引擎内部使用的(P G M I A S N D)变量;255衣服白色;180衣服蓝色;250衣服绿色;70衣服橙色;249衣服红色;245衣服暗紫色;253衣服紫色;第1颗图片[I];第2颗图片[I];第3颗图片[I];第4颗图片[I];第5颗图片[I];第6颗图片[I];数字变量从M50开始;字符变量从S50开始;@GetBoxItem从50开始;M50 精炼装备的部位.;M51 成功率;M52 进级数点;M53 100%的品质基值;M54 添加精炼材料的位置序号;M55 玩家是否点击了进级按钮;M56 值:0 1 2 分别表示进级时升攻击,魔法,道术;M57 精炼颜色值;M58 元素属性附加数;M59 附加元素属性的种别;S50 精炼装备的名字.;S51 装备当前颜色;S52 带颜色的装备名字;S53 精炼装备的外观图片;S54 进级成功信息;S55 成功率>75的相关信息;S71 第1颗材料图片;S72 第2颗材料图片;S73 第3颗材料图片;S74 第4颗材料图片;S75 第5颗材料图片;S76 第6颗材料图片;S77 第1颗材料图片背景按钮;S78 第2颗材料图片背景按钮;S79 第3颗材料图片背景按钮;S80 第4颗材料图片背景按钮;S81 第5颗材料图片背景按钮;S82 第6颗材料图片背景按钮;S83 装备进级后的称谓:精致装备,史诗装备什么的;M60,M61 S60 S61 S62临时值;-----------------------------------------------------------------------;初始数据#IFCHECKLEVELEX > 0#ACTMOV S50 MOV S51 MOV S52 MOV S53 MOV S54 MOV S55 MOV S60 MOV S61 MOV S62 MOV S63 MOV S71 MOV S72 MOV S73 MOV S74 MOV S75 MOV S76 MOV S77 MOV S78 MOV S79 MOV S80 MOV S81 MOV S82 MOV S83 MOV M50 0MOV M51 0MOV M52 0MOV M53 0MOV M54 0MOV M56 0MOV M57 0MOV M60 0MOV M61 0MOV M62 0MOV M63 0MOV M64 0MOV M65 0MOV S77 [I]MOV S78 [I]MOV S79 [I]MOV S80 [I]MOV S81 [I]MOV S82 [I]#IFCHECKLEVELEX > 0#ACT;设置精炼装备的部位MOV M50 0#IFCHECKUSEITEM #ACT#ELSEACTmessagebox 请将你要精炼的装备:〖衣服〗带到身上!\break#IF#ACT;获得衣服名字;格局: GetUserIteMNaMe 位置(0-12) S变量(0-99)GetUserIteMNaMe 50MOV M61 0goto @衣服_检测图片信息[@衣服_检测图片信息]#IFCHECKLEVELEX > 0#ACTGetListString .\QuestDiary\物品资料库\衣服图片库.txt S60 M60#IFEQUAL S60 #ACTMOV S53 [I]INC S53 :1:1:-108>MOV M61 0goto @衣服_检测物品信息BREAK#IFEQUAL S60 END#ACTmessagebox 该装备【】为特殊装备,无法精炼!BREAK#IFCHECKLEVELEX > 0#ACTINC M61 1GOTO @衣服_检测图片信息BREAK[@衣服_检测物品信息]#if;假如已经是紫色发光装备CheckItemNameColor 253#ACTCloseBigDialogBoxcloseBREAK#SAY您的衣服已经紫色传说级装备!\请好好珍惜!\#IFCHECKLEVELEX > 0#ACTMOV S51 白色MOV M52 3MOV M58 3MOV M53 50MOV M57 180MOV S83 蓝色优良装备MOV S54 成为蓝色的INC S54 MOV S52 [I]INC S52 /SCOLOR=255INC S52 >#IFCheckItemNameColor 180#ACTMOV S51 蓝色MOV M52 4MOV M58 3MOV M53 80MOV M57 250MOV S83 绿色精致装备MOV S54 成为绿色的INC S54 MOV S52 [I]INC S52 /SCOLOR=180INC S52 >#IFCheckItemNameColor 250#ACTMOV S51 绿色MOV M52 5MOV M58 4MOV M53 144MOV M57 70MOV S83 橙色完美装备MOV S54 成为橙色的INC S54 MOV S52 [I]INC S52 /SCOLOR=250INC S52 >#IFCheckItemNameColor 70#ACTMOV S51 橙色MOV M52 6MOV M58 4MOV M53 216MOV M57 249MOV S83 红色稀世装备MOV S54 成为红色的INC S54 MOV S52 [I]INC S52 /SCOLOR=70INC S52 >#IFCheckItemNameColor 249#ACTMOV S51 红色MOV M52 8MOV M58 5MOV M53 300MOV M57 245MOV S83 紫色史诗装备MOV S54 成为紫色的INC S54 MOV S52 [I]INC S52 /SCOLOR=249INC S52 >#IFCheckItemNameColor 245#ACTMOV S51 紫色MOV M52 10MOV M58 6MOV M53 420MOV M57 253MOV S83 发光的传说装备MOV S54 成为发光的INC S54 MOV S52 [I]INC S52 /SCOLOR=245INC S52 >#IF#ACTgoto @衣服_材料图片信息[@衣服_材料图片信息]#ifCHECKVAR HUMAN Stone1 > 0CHECKVAR HUMAN StName1 = 玄天神石#ACTMOV S71 [I]MOV S77 [I]#ifCHECKVAR HUMAN Stone1 > 0CHECKVAR HUMAN StName1 = 补天神石#actMOV S71 [I]MOV S77 [I]#ifCHECKVAR HUMAN Stone2 > 0CHECKVAR HUMAN StName2 = 玄天神石#actMOV S72 [I]MOV S78 [I]#ifCHECKVAR HUMAN Stone2 > 0CHECKVAR HUMAN StName2 = 补天神石#actMOV S72 [I]MOV S78 [I]#ifCHECKVAR HUMAN Stone3 > 0CHECKVAR HUMAN StName3 = 玄天神石#actMOV S73 [I]MOV S79 [I]#ifCHECKVAR HUMAN Stone3 > 0CHECKVAR HUMAN StName3 = 补天神石#actMOV S73 [I]MOV S79 [I]#ifCHECKVAR HUMAN Stone4 > 0CHECKVAR HUMAN StName4 = 玄天神石#actMOV S74 [I]MOV S80 [I]#ifCHECKVAR HUMAN Stone4 > 0CHECKVAR HUMAN StName4 = 补天神石#actMOV S74 [I]MOV S80 [I]#ifCHECKVAR HUMAN Stone5 > 0CHECKVAR HUMAN StName5 = 玄天神石#actMOV S75 [I]MOV S81 [I]#ifCHECKVAR HUMAN Stone5 > 0CHECKVAR HUMAN StName5 = 补天神石#actMOV S75 [I]MOV S81 [I]#ifCHECKVAR HUMAN Stone6 > 0CHECKVAR HUMAN StName6 = 玄天神石#actMOV S76 [I]MOV S82 [I]#ifCHECKVAR HUMAN Stone6 > 0CHECKVAR HUMAN StName6 = 补天神石#actMOV S76 [I]MOV S82 [I]#IF#ACTgoto @衣服_成功率计算;-------------------------------------------------------------------------------------;-------------------------------------------------------------------------------------[@衣服_精炼界面]#IFLARGE M51 0#ACT;SENDMSG 6 S55:MOV M1 MUL M1 INC M1 100#IFLARGE M1 0SMALL M1 200#ACTMOV M1 1#IFLARGE M1 199#ACTDIV M1 200#IFCheckJob WarriorLARGE M1 0#ACTMOV S1 物防+ 魔防+INC S1 /SCOLOR=250INC S1 >#IFCheckJob WizardLARGE M1 0#ACTMOV S1 物防+ 魔防+INC S1 /SCOLOR=250INC S1 >#IFCheckJob TaoistLARGE M1 0#ACTMOV S1 物防+ 魔防+INC S1 /SCOLOR=250INC S1 >#IFLARGE M51 0#ACT;SENDMSG 6 S55:MOV M2 MUL M2 INC M2 50#IFLARGE M2 0SMALL M2 100#ACTMOV M2 1#IFLARGE M2 99#ACTDIV M2 100#IFLARGE M2 0#ACTMOV S2 INC S2 %INC S2 /SCOLOR=254INC S2 >#IFLARGE M51 0#ACTCloseBigDialogBox#SAY \ : \ {/SCOLOR=58} \ \ \ \ \ \ [I]\[I]\ \ \ \ \ \ \ \ \#ELSEACTCloseBigDialogBox#ELSESAY \ : \ % \ \ 装备属性不变\ \ \ \ [I]\[I]\ \ \ \ \ \ \ \ \;--------------------------------------------------;@衣服_材料1;--------------------------------------------------[@衣服_材料1]#IFCHECKLEVELEX > 0#ACTMOV M54 1MOV S62 S71OpenItemBoxEx 50 1 放入〖精炼材料〗;--------------------------------------------------;@衣服_材料2;--------------------------------------------------[@衣服_材料2]#IFCHECKLEVELEX > 0#ACTMOV M54 2MOV S62 S72OpenItemBoxEx 50 1 放入〖精炼材料〗;--------------------------------------------------;@衣服_材料3;--------------------------------------------------[@衣服_材料3]#IFCHECKLEVELEX > 0#ACTMOV M54 3MOV S62 S73OpenItemBoxEx 50 1 放入〖精炼材料〗;--------------------------------------------------;@衣服_材料4;--------------------------------------------------[@衣服_材料4]#IFCHECKLEVELEX > 0#ACTMOV M54 4MOV S62 S74OpenItemBoxEx 50 1 放入〖精炼材料〗;--------------------------------------------------;@衣服_材料5;--------------------------------------------------[@衣服_材料5]#IFCHECKLEVELEX > 0#ACTMOV M54 5MOV S62 S75OpenItemBoxEx 50 1 放入〖精炼材料〗;--------------------------------------------------;@衣服_材料6;--------------------------------------------------[@衣服_材料6]#IFCHECKLEVELEX > 0#ACTMOV M54 6MOV S62 S76OpenItemBoxEx 50 1 放入〖精炼材料〗;--------------------------------------------------------------------;--------------------------------------------------------------------;开启添加材料的界面:序号50;--------------------------------------------------------------------;--------------------------------------------------------------------[@GetBoxIteM50]#IFEQUAL S0 玄天神石#ACTsendmsg 6 S0:goto @衣服_材料数据BREAK#IFEQUAL S0 补天神石#ACTgoto @衣服_材料数据BREAK#ELSEactReclaimItem;MOV M61 ;DIV M61 1000;Gmexecute GiveMine 1 messagebox 精炼材料必须是【玄天神石】或【补天神石】!BREAK[@衣服_材料数据]#IFEQUAL M54 0#ACTReclaimItemmessagebox 精炼材料数据发生变化!goto @MAINBREAK#IFEQUAL S0 玄天神石EQUAL S62 S71#ACTMOV S63 Img:1373:1:-3:-179MOV S77 [I]#IFEQUAL S0 补天神石EQUAL S62 S71#ACTMOV S63 Img:1372:1:-3:-179MOV S77 [I]#IFEQUAL S0 玄天神石EQUAL S62 S72#ACTMOV S63 Img:1373:1:-17:-167MOV S78 [I]#IFEQUAL S0 补天神石EQUAL S62 S72#ACTMOV S63 Img:1372:1:-17:-167MOV S78 [I]#IFEQUAL S0 玄天神石EQUAL S62 S73#ACTMOV S63 Img:1373:1:-8:-182MOV S79 [I]#IFEQUAL S0 补天神石EQUAL S62 S73#ACTMOV S63 Img:1372:1:-8:-182MOV S79 [I]#IFEQUAL S0 玄天神石EQUAL S62 S73#ACTMOV S63 Img:1373:1:-8:-182#IFEQUAL S0 补天神石EQUAL S62 S73#ACTMOV S63 Img:1372:1:-8:-182#IFEQUAL S0 玄天神石EQUAL S62 S74#ACTMOV S63 Img:1373:1:-17:-138MOV S80 [I]#IFEQUAL S0 补天神石EQUAL S62 S74#ACTMOV S63 Img:1372:1:-17:-138MOV S80 [I]#IFEQUAL S0 玄天神石EQUAL S62 S75#ACTMOV S63 Img:1373:1:-8:-154MOV S81 [I]#IFEQUAL S0 补天神石EQUAL S62 S75#ACTMOV S63 Img:1372:1:-8:-154MOV S81 [I]#IFEQUAL S0 玄天神石EQUAL S62 S76#ACTMOV S63 Img:1373:1:-3:-146MOV S82 [I]#IFEQUAL S0 补天神石EQUAL S62 S76#ACTMOV S63 Img:1372:1:-3:-146MOV S82 [I];--------------------------------------------------------------------------#ifCHECKLEVELEX > 0#actMOV S61 StoneINC S61 MOV M60 DIV M60 1000MOV S64 StNameINC S64 ;S61对应矿石品质;S64对应矿石名称MOV HUMAN SAVEVAR HUMAN ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN SAVEVAR HUMAN ..\QuestDiary\变量数据\精炼矿石名.txtSENDMSG 6 你放入了,品质为:;S62 图片位置编号,S63对应图片坐标MOV [I] INC >closegoto @衣服_精炼Break;-------------------------------------------------------------------------;-------------------------------------------------------------------------;衣服_成功率计算;-------------------------------------------------------------------------;-------------------------------------------------------------------------[@衣服_成功率计算]#ifCHECKLEVELEX > 0#actMOV M62 1#ifCHECKVAR HUMAN Stone1 > 0CHECKVAR HUMAN StName1 = 玄天神石#ACTINC M62 #ifCHECKVAR HUMAN Stone1 > 0CHECKVAR HUMAN StName1 = 补天神石#actINC M62 INC M62 INC M62 #ifCHECKVAR HUMAN Stone2 > 0CHECKVAR HUMAN StName2 = 玄天神石#actINC M62 #ifCHECKVAR HUMAN Stone2 > 0CHECKVAR HUMAN StName2 = 补天神石#actINC M62 INC M62 INC M62 #ifCHECKVAR HUMAN Stone3 > 0CHECKVAR HUMAN StName3 = 玄天神石#actINC M62 #ifCHECKVAR HUMAN Stone3 > 0CHECKVAR HUMAN StName3 = 补天神石#actINC M62 ;相称于补天神石是玄天神石的3倍效果,所以再加2次INC M62 INC M62 #ifCHECKVAR HUMAN Stone4 > 0CHECKVAR HUMAN StName4 = 玄天神石#actINC M62 #ifCHECKVAR HUMAN Stone4 > 0CHECKVAR HUMAN StName4 = 补天神石#actINC M62 ;相称于补天神石是玄天神石的3倍效果,所以再加2次INC M62 INC M62 #ifCHECKVAR HUMAN Stone5 > 0CHECKVAR HUMAN StName5 = 玄天神石#actINC M62 #ifCHECKVAR HUMAN Stone5 > 0CHECKVAR HUMAN StName5 = 补天神石#actINC M62 ;相称于补天神石是玄天神石的3倍效果,所以再加2次INC M62 INC M62 #ifCHECKVAR HUMAN Stone6 > 0CHECKVAR HUMAN StName6 = 玄天神石#actINC M62 #ifCHECKVAR HUMAN Stone6 > 0CHECKVAR HUMAN StName6 = 补天神石#actINC M62 ;相称于补天神石是玄天神石的3倍效果,所以再加2次INC M62 INC M62 #ifCHECKLEVELEX > 0#actDEC M62 1#IF#ACTgoto @衣服_确认成功率;---------------------------------------------------------;衣服_再次确认成功率;---------------------------------------------------------;检测衣服相关信息;255衣服白色;180衣服蓝色;250衣服绿色;70衣服橙色;249衣服红色;245衣服暗紫色;253衣服紫色[@衣服_确认成功率]#ifCHECKLEVELEX > 0#ACT;材料总品质MUL M62 100DIV M51 goto @衣服_确认成功率B[@衣服_确认成功率B]#IFLARGE M51 100#ACTMOV M51 100#IFEQUAL M55 1#ACT;SENDMSG 6 M55:GOTO @衣服_确定精炼ABREAK#if;假如成功率>75,则附加元素属性!LARGE M51 0#ACTMOV S55 goto @衣服_精炼界面BREAK#ELSEACTMOV S55 goto @衣服_精炼界面BREAK;-------------------------------------------------------------------------;-------------------------------------------------------------------------;衣服_进级;盔甲;0 防备;1 魔御;2 攻击;3 魔法;4 道术;5-13 无效果;14 持久;-------------------------------------------------------------------------;-------------------------------------------------------------------------[@衣服_确定精炼]#ifCHECKLEVELEX > 0#ACTMOV M55 1goto @衣服_精炼BREAK;-------------------------------------------------------------------------;-------------------------------------------------------------------------[@衣服_确定精炼A]#IFCHECKLEVELEX > 0#ACT;设置已经点击进级按钮MOV M55 0;配合M66,模拟成功率百分数MOVR M66 0 100GOTO @材料进级后清零#IFSMALL M51 #ACTBREAK#SAY晃若一梦,一切归于平寂,耀眼的白光擦过\您的衣服没有得到进一步的强化!\\[/url]#IFCHECKLEVELEX > 0#ACT;设置成功数=原始满点M52*成功率M51/2,由于还防MUL M52 INC M52 100DIV M52 200;设置元素附加点=原始满点M58*成功率M51MUL M58 INC M58 50DIV M58 100#IFSMALL M58 1#ACTMOV M58 1#IFSMALL M52 1#ACTMOV M52 1#IFCHECKLEVELEX > 0#ACT;成功起始动画图片序号MOV M68 699GOTO @衣服_确定精炼AA[@衣服_确定精炼AA]#IFCHECKLEVELEX > 0#ACT;调束装备颜色ChangeItemNameColor GuildNoticeMsg 255 253 [精炼]:一道华光划过,恭喜%s将自己的【】进级为【】!!!#IFCheckItemNameColor 245#ACT;将装备颜调整为发光SetItemsLight 2#IFCheckJob Warrior#ACTMOV M56 2GOTO @衣服_确定精炼BBREAK#IFCheckJob Wizard#ACTMOV M56 3GOTO @衣服_确定精炼BBREAK#ELSEACTMOV M56 4GOTO @衣服_确定精炼BBREAK;-------------------------------------------------------------------------[@衣服_确定精炼B]#IFCHECKLEVELEX > 0#ACT;加对应职业攻击或魔法或道术UPGRADEITEMEX 0 1 0;加物防魔防UPGRADEITEMEX 0 0 1 0UPGRADEITEMEX 1 0 1 0INC M61 1#IFCHECKLEVELEX > 0#ACTGOTO @衣服_确定精炼BB[@衣服_确定精炼BB]#IFLARGE M61 10#ACTGOTO @衣服_确定精炼CGOTO @衣服_精炼成功动画BREAK#IFEQUAL M61 #ACTMOV M61 0GOTO @衣服_确定精炼CGOTO @衣服_精炼成功动画BREAK#ELSEACTGOTO @衣服_确定精炼B[@衣服_确定精炼C]#if;假如成功率>0,则附加元素属性!LARGE M51 0#ACTGOTO @衣服_附加元素属性BREAK[@衣服_精炼成功动画]#IFSMALL M68 711#ACTINC M68 1MOV S65 [I]INC S65 :3:-370:-127>;SENDMSG 6 S65:DelayCall 200 @衣服_精炼成功动画#SAY \ : \ % \ \ 装备属性不变\ \ \ \ [I]\[I] \ \ \ \ \ \ \ \ \#ELSEACTClearDelayGoto 0goto @衣服_精炼BREAK;-----------------------------------------------------------------------;-----------------------------------------------------------------------;衣服_取回材料;-----------------------------------------------------------------------;-----------------------------------------------------------------------[@衣服_取回材料1]#ifCHECKVAR HUMAN Stone1 > 0#act#SAY确定要取回品质为{/SCOLOR=146}的{/SCOLOR=146}吗?\ \\[@衣服_确定取回1]#ifCHECKLEVELEX > 0#actGmexecute GiveMine 1 SENDMSG 6 你取回了品质为:的!MOV HUMAN Stone1 0SAVEVAR HUMAN Stone1 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName1 SAVEVAR HUMAN StName1 ..\QuestDiary\变量数据\精炼矿石名.txtgoto @衣服_精炼BREAK[@衣服_取回材料2]#ifCHECKVAR HUMAN Stone2 > 0#act#SAY确定要取回品质为{/SCOLOR=146}的{/SCOLOR=146}吗?\ \\[@衣服_确定取回2]#ifCHECKLEVELEX > 0#actGmexecute GiveMine 1 SENDMSG 6 你取回了品质为:的!MOV HUMAN Stone2 0SAVEVAR HUMAN Stone2 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName2 SAVEVAR HUMAN StName2 ..\QuestDiary\变量数据\精炼矿石名.txtgoto @衣服_精炼BREAK[@衣服_取回材料3]#ifCHECKVAR HUMAN Stone3 > 0#act#SAY确定要取回品质为{/SCOLOR=146}的{/SCOLOR=146}吗?\ \\[@衣服_确定取回3]#ifCHECKLEVELEX > 0#actGmexecute GiveMine 1 SENDMSG 6 你取回了品质为:的!MOV HUMAN Stone3 0SAVEVAR HUMAN Stone3 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName3 SAVEVAR HUMAN StName3 ..\QuestDiary\变量数据\精炼矿石名.txtgoto @衣服_精炼BREAK[@衣服_取回材料4]#ifCHECKVAR HUMAN Stone4 > 0#act#SAY确定要取回品质为{/SCOLOR=146}的{/SCOLOR=146}吗?\ \\[@衣服_确定取回4]#ifCHECKLEVELEX > 0#actGmexecute GiveMine 1 SENDMSG 6 你取回了品质为:的!MOV HUMAN Stone4 0SAVEVAR HUMAN Stone4 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName4 SAVEVAR HUMAN StName4 ..\QuestDiary\变量数据\精炼矿石名.txtgoto @衣服_精炼BREAK[@衣服_取回材料5]#ifCHECKVAR HUMAN Stone5 > 0#act#SAY确定要取回品质为{/SCOLOR=146}的{/SCOLOR=146}吗?\ \\[@衣服_确定取回5]#ifCHECKLEVELEX > 0#actGmexecute GiveMine 1 SENDMSG 6 你取回了品质为:的!MOV HUMAN Stone5 0SAVEVAR HUMAN Stone5 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName5 SAVEVAR HUMAN StName5 ..\QuestDiary\变量数据\精炼矿石名.txtgoto @衣服_精炼BREAK[@衣服_取回材料6]#ifCHECKVAR HUMAN Stone6 > 0#act#SAY确定要取回品质为{/SCOLOR=146}的{/SCOLOR=146}吗?\ \[@衣服_确定取回6]#ifCHECKLEVELEX > 0#actGmexecute GiveMine 1 SENDMSG 6 你取回了品质为:的!MOV HUMAN Stone6 0SAVEVAR HUMAN Stone6 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName6 SAVEVAR HUMAN StName6 ..\QuestDiary\变量数据\精炼矿石名.txtgoto @衣服_精炼BREAK;--------------------------------------------------------;材料进级后清零;--------------------------------------------------------[@材料进级后清零]#ifCHECKLEVELEX > 0#actMOV HUMAN Stone6 0SAVEVAR HUMAN Stone6 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN Stone5 0SAVEVAR HUMAN Stone5 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN Stone4 0SAVEVAR HUMAN Stone4 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN Stone3 0SAVEVAR HUMAN Stone3 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN Stone2 0SAVEVAR HUMAN Stone2 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN Stone1 0SAVEVAR HUMAN Stone1 ..\QuestDiary\变量数据\精炼矿石.txtMOV HUMAN StName6 SAVEVAR HUMAN StName6 ..\QuestDiary\变量数据\精炼矿石名.txtMOV HUMAN StName5 SAVEVAR HUMAN StName5 ..\QuestDiary\变量数据\精炼矿石名.txtMOV HUMAN StName4 SAVEVAR HUMAN StName4 ..\QuestDiary\变量数据\精炼矿石名.txtMOV HUMAN StName3 SAVEVAR HUMAN StName3 ..\QuestDiary\变量数据\精炼矿石名.txtMOV HUMAN StName2 SAVEVAR HUMAN StName2 ..\QuestDiary\变量数据\精炼矿石名.txtMOV HUMAN StName1 SAVEVAR HUMAN StName1 ..\QuestDiary\变量数据\精炼矿石名.txt;--------------------------------------------------------;附加特殊元素属性;--------------------------------------------------------[@衣服_附加元素属性]#IFEQUAL M50 0#ACTMOV M59 2#IFEQUAL M50 1#ACTMOV M59 0#IFEQUAL M50 3#ACTMOV M59 4#IFEQUAL M50 4#ACT#IFEQUAL M50 5#ACTMOV M59 3#IFEQUAL M50 6#ACTMOV M59 3#IFEQUAL M50 7#ACTMOV M59 1#IFEQUAL M50 8#ACTMOV M59 1#IFEQUAL M50 10#ACTMOV M59 5#IFEQUAL M50 11#ACTMOV M59 2#IFEQUAL M50 12#ACTMOV M59 0#IFCHECKLEVELEX > 0#ACTgoto @衣服_附加元素属性A;格局: SetNewItemValue 位置(0-12) 属性(0-5) 操纵符(+,-,=) 值(1-100)[@衣服_附加元素属性A]#IFCHECKLEVELEX > 0#ACTSetNewIteMValue + SENDMSG 6 恭喜,此次进级,您的装备额外获得了%的元素属性!BREAK}传奇, 传奇一条龙, 成功率, 图片, 元素论坛免责申明【免责声明】本站资源采集自网络,仅用于学习交流,严禁商业用途,请下载后24小时内删除。若本站资源侵犯您的权益请及时联系我们删除! |
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